-
Cambodia-Thailand border clashes enter second week
-
Gunman kills two, wounds nine at US university
-
Green says no complacency as Australia aim to seal Ashes in Adelaide
-
Islamabad puts drivers on notice as smog crisis worsens
-
Higa becomes first Japanese golfer to win Asian Tour order of merit
-
Tokyo-bound United plane returns to Washington after engine fails
-
Deja vu? Trump accused of economic denial and physical decline
-
Vietnam's 'Sorrow of War' sells out after viral controversy
-
China's smaller manufacturers look to catch the automation wave
-
For children of deported parents, lonely journeys to a new home
-
Hungary winemakers fear disease may 'wipe out' industry
-
Chile picks new president with far right candidate the front-runner
-
German defence giants battle over military spending ramp-up
-
Knicks reach NBA Cup final as Brunson sinks Magic
-
Quarterback Mendoza wins Heisman as US top college football player
-
Knicks reach NBA Cup final with 132-120 win over Magic
-
Campaigning starts in Central African Republic quadruple election
-
NBA Cavs center Mobley out 2-4 weeks with left calf strain
-
Tokyo-bound United flight returns to Dulles airport after engine fails
-
Hawks guard Young poised to resume practice after knee sprain
-
Salah back in Liverpool fold as Arsenal grab last-gasp win
-
Raphinha extends Barca's Liga lead, Atletico bounce back
-
Glasgow comeback upends Toulouse on Dupont's first start since injury
-
Two own goals save Arsenal blushes against Wolves
-
'Quality' teens Ndjantou, Mbaye star as PSG beat Metz to go top
-
Trump vows revenge after troops in Syria killed in alleged IS ambush
-
Maresca bemoans 'worst 48 hours at Chelsea' after lack of support
-
Teenage pair Ndjantou, Mbaye star as PSG beat Metz to go top
-
Drone strike in southern Sudan kills 6 UN peacekeepers
-
Crime wave propels hard-right candidate toward Chilean presidency
-
Terrific Terrier backheel helps lift Leverkusen back to fourth
-
'Magic' Jalibert guides Bordeaux-Begles past Scarlets
-
Teenage pair Ndjantou and Mbaye star as PSG beat Metz to go top
-
Anglo-French star Jane Birkin gets name on bridge over Paris canal
-
US troops in Syria killed in alleged IS ambush
-
Jalibert masterclass guides Bordeaux-Begles past Scarlets
-
M23 marches on in east DR Congo as US vows action against Rwanda
-
Raphinha double stretches Barca's Liga lead in Osasuna win
-
Terrific Terrier returns Leverkusen to fourth
-
Colts activate 44-year-old Rivers for NFL game at Seattle
-
US troops in Syria killed in IS ambush attack
-
Liverpool's Slot says 'no issue to resolve' with Salah after outburst
-
'Stop the slaughter': French farmers block roads over cow disease cull
-
Stormers see off La Rochelle, Sale stun Clermont in Champions Cup
-
Maresca hails Palmer as Chelsea return to winning ways against Everton
-
Hungarian protesters demand Orban quits over abuse cases
-
Belarus frees protest leader Kolesnikova, Nobel winner Bialiatski
-
Salah sets up goal on return to Liverpool action
-
Palmer strikes as Chelsea return to winning ways against Everton
-
Pogacar targets Tour de France Paris-Roubaix and Milan-San Remo in 2026
The metaverse threat: 'TV will die with its audience'
TV companies will need to radically adapt themselves to the fast-evolving world of online entertainment if they hope to survive, experts have warned.
Broadcasters are already playing catch-up with online gaming giants in the battle for the attention of young audiences and the advertising dollars that follow.
On the horizon is the so-called "metaverse" -- a loose term covering the growing eco-system of interactive online worlds, games and 3D meeting places that are already attracting millions of users.
While older consumers are still wedded to traditional TV, viewership among under-35s has halved in a decade, according to Statista, and will drop precipitously as the metaverse develops.
"Young people have evolved from passive spectators of TV to active players, and they've turned away from screens to smartphones," said Frederic Cavazza, co-founder of Sysk, a French firm specialising in digital transformation.
"TV channels are going to die with their audiences."
- 'Part of the story' -
To reach young people, broadcasters will have to compete with gaming platforms like Roblox, Fortnite and Minecraft -- seen as precursors to the metaverse -- that are already establishing a dominant position.
Half of all 9-12-year-olds in the US use Roblox at least once a week, according to media research firm Dubit -- doing everything from playing games to watching concerts to just hanging out with friends.
The audiences can be enormous: 33 million people watched rapper Lil Nas X perform on Roblox in 2020 -- more than three times the number that watched him on TV at the Grammys this week.
Broadcasters must choose whether they are sticking with a shrinking market for traditional TV programming, or start bringing their characters and brands into metaverse platforms, said Matthew Warneford, co-founder of Dubit.
"It means bringing people into a world, making them part of the story, playing alongside their friends -- the same way that Disneyland allows you and your friends to be in their world with Mickey Mouse," he said.
- 'Stay relevant' -
TV companies have time to adapt, but they face a major challenge in catering at once to older people watching traditional broadcasts, middle-aged people shifting to streaming and young people wanting interactive and social entertainment.
"If we want to stay relevant, we will have to position ourselves across all these usages," said Kati Bremme, head of innovation for France Televisions.
The national broadcaster is still in research mode, she said, toying with augmented and virtual reality to build immersive cultural and sporting experiences.
The biggest challenge, however, may be financial.
Up to now, TV firms have been insulated from tech disruption because their advertising revenue was largely unaffected -- unlike other traditional media like newspapers.
That could change "faster than people realise," said Warneford.
It was previously hard to move TV ads into the gaming world because they were created by individual companies "who locked them down and captured all the value," he said.
But with the more open field of the metaverse, brands will have much more scope to promote themselves and sell goods directly to users.
Indeed, fashion and luxury labels are already making millions selling virtual clothes and accessories on Roblox, Fortnite and other platforms.
"If they want to reach young people, do companies keep going to TV or do they go to where young people actually are -- in gaming and the metaverse?"
L.Dubois--BTB